# Fire Giant

*Huge* *Giant*

- **Armor Class:** 18
- **Hit Points:** 162 (13d12+78)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 11 (7,200 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 234

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 25 (+7) | 10 (+0) | 22 (+6) | 10 (+0) | 14 (+2) | 12 (+1) |

- **Saving Throws**: Str +11, Dex +4, Con +10, Cha +5
- **Skills:** athletics +11, perception +6, intimidation +5
- **Damage Immunities:** fire
- **Senses:** passive Perception 16
- **Languages:** Giant

### Special Abilities

- **Cold Weakness:** When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.

### Actions

- **Multiattack:** The giant makes two greatsword attacks.
- **Greatsword:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw. On a failure  it is pushed up to 10 feet away from the giant and knocked prone.
- **Rock:** Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw  falling prone on a failure.
- **Sword Sweep (1/Day, While Bloodied):** The giant makes a greatsword attack against each creature within 10 feet.

### Reactions

- **Kick:** When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.


