# Ettercap

*Medium* *Monstrosity*

- **Armor Class:** 13
- **Hit Points:** 44 (8d8+8)
- **Speed:** walk 30 ft. climb 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 196

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 8 (-1) |

- **Saving Throws**: Dex +5
- **Skills:** perception +3, stealth +5, survival +3
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Ettercap

### Special Abilities

- **Speak with Spiders:** The ettercap can communicate with spiders that can hear it or that are touching the same web.
- **Spider Climb:** The ettercap can use its climb speed even on difficult surfaces and upside down on ceilings.
- **Web Sense:** While touching a web, the ettercap knows the location of other creatures touching that web.
- **Web Walker:** The ettercap ignores movement restrictions imposed by webs.

### Actions

- **Multiattack:** The ettercap attacks with its bite and claws.
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
- **Claws:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
- **Strangle:** Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature against which the ettercap has advantage on the attack roll. Hit: 7 (1d8 + 3) bludgeoning damage  and the target is grappled (escape DC 13). Until this grapple ends  the ettercap automatically hits the target with its strangle attack  and the target can't breathe.

### Bonus Actions

- **Web (Recharge 5-6):** Ranged Weapon Attack: +5 to hit, range 20/60 ft., one Large or smaller creature. Hit: The creature is restrained by webs. As an action, a creature can make a DC 11 Strength check, breaking the webs on a success. The effect also ends if the webs are destroyed. They have AC 10, 1 hit point, and immunity to all damage except slashing, fire, and force.


