# Efreeti Noble

*Large* *Elemental*

- **Armor Class:** 17
- **Hit Points:** 344 (30d10+180)
- **Speed:** walk 40 ft. fly 60 ft.
- **Challenge Rating:** 11 (7,200 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 221

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 18 (+4) | 22 (+6) | 14 (+2) | 16 (+3) | 16 (+3) |

- **Saving Throws**: Dex +8, Int +6, Wis +7, Cha +7
- **Skills:** athletics +10, intimidation +7, perception +7
- **Damage Immunities:** fire
- **Senses:** darkvision 120 ft., passive Perception 17
- **Languages:** Ignan

### Special Abilities

- **Innate Spellcasting:** The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, 3/day each: creation, gaseous form, major image, tongues, 1/day each: conjure elemental (fire elemental only), plane shift (to Elemental Plane of Fire only)

### Actions

- **Multiattack:** The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick.
- **Brass Sword:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage.
- **Kick:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage  and the target is pushed 10 feet away from the efreet.
- **Hurl Flame:** Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage.

### Bonus Actions

- **Fiery Wall (1/Day):** An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it.


