# Dust Mephit

*Small* *Elemental*

- **Armor Class:** 12
- **Hit Points:** 17 (5d6)
- **Speed:** walk 30 ft. fly 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 325

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |

- **Skills:** perception +2, stealth +4
- **Damage Vulnerabilities:** fire
- **Damage Immunities:** poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Auran, Terran

### Special Abilities

- **Death Burst:** When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn.
- **False Appearance:** While motionless, the mephit is indistinguishable from a pile of dirt.
- **Elemental Nature:** A mephit doesnt require air, sustenance, or sleep.

### Actions

- **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
- **Blinding Breath (1/Day):** The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure  the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success.
- **Sleep Sand (1/Day):** The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.


