# Drider

*Large* *Monstrosity*

- **Armor Class:** 17
- **Hit Points:** 114 (12d10+48)
- **Speed:** walk 30 ft. climb 30 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 187

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 16 (+3) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) |

- **Skills:** perception +6, stealth +6, survival +6
- **Damage Resistances:** poison
- **Senses:** darkvision 120 ft., passive Perception 16
- **Languages:** Undercommon, one more

### Special Abilities

- **Spider Climb:** The drider can use its climb speed even on difficult surfaces and upside down on ceilings.
- **Sunlight Sensitivity:** While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
- **Web Walker:** The drider ignores movement restrictions imposed by webs.

### Actions

- **Multiattack:** The drider makes a claws attack and then either a bite or longsword attack. Alternatively  it makes two longbow attacks.
- **Claws:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage  and the target is grappled (escape DC 15). While grappling a target  the drider can't attack a different target with its claws.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.
- **Longsword (wielded two-handed):** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
- **Longbow:** Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.


