# Drainpipe Gargoyle

*Medium* *Elemental*

- **Armor Class:** 15
- **Hit Points:** 45 (6d8+18)
- **Speed:** walk 30 ft. fly 60 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 215

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) |

- **Saving Throws**: Str +4, Con +5
- **Skills:** perception +4
- **Damage Immunities:** poison
- **Damage Resistances:** piercing and slashing damage from nonmagical, non-adamantine weapons
- **Condition Immunities:** fatigue, petrified, poisoned, unconscious
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** Terran

### Special Abilities

- **False Appearance:** While motionless, the gargoyle is indistinguishable from a normal statue.
- **Elemental Nature:** Gargoyles dont require air, sustenance, or sleep.

### Actions

- **Multiattack:** The gargoyle attacks with its bite and its claws.
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage  or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target.
- **Rock:** Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
- **Spit (Recharge 5-6):** The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw  taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success  a creature takes half damage.


