# Dragon Turtle

*Gargantuan* *Dragon*

- **Armor Class:** 21
- **Hit Points:** 264 (16d20+96)
- **Speed:** walk 20 ft. swim 40 ft.
- **Challenge Rating:** 17 (18,000 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 181

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 24 (+7) | 10 (+0) | 22 (+6) | 14 (+2) | 16 (+3) | 16 (+3) |

- **Saving Throws**: Dex +6, Con +12, Int +8, Wis +9
- **Skills:** history +8, insight +9, nature +8
- **Damage Resistances:** cold, fire
- **Senses:** darkvision 120 ft., passive Perception 13
- **Languages:** Aquan, Common, Draconic

### Special Abilities

- **Amphibious:** The dragon turtle can breathe air and water.
- **Innate Spellcasting:** The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth

### Actions

- **Bite:** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature  it is grappled (escape DC 21). Until this grapple ends  the dragon turtle can't bite a different creature  and it has advantage on bite attacks against the grappled creature.
- **Ram:** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects  vehicles  and constructs.
- **Tail:** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature  it makes a DC 21 Strength saving throw. On a failure  it is pushed 15 feet away from the dragon turtle and knocked prone.
- **Steam Breath (Recharge 5-6):** The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw  taking 52 (15d6) fire damage on a failed save or half as much on a successful one.
- **Lightning Storm (1/Day):** Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw  taking 35 (10d6) lightning damage on a failure or half damage on a success.

### Bonus Actions

- **Claws:** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage.

### Reactions

- **Retract:** When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn.
- **Tail:** When the dragon turtle is hit by an opportunity attack, it makes a tail attack.


