# Diseased Giant Rat

*Small* *Beast*

- **Armor Class:** 12
- **Hit Points:** 7 (2d6)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/8 (25 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 449

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 14 (+2) | 10 (+0) | 2 (-4) | 10 (+0) | 4 (-3) |

- **Skills:** 
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** 

### Special Abilities

- **Keen Smell:** The rat has advantage on Perception checks that rely on smell.
- **Pack Tactics:** The giant rat has advantage on attack rolls against a creature if at least one of the rats allies is within 5 feet of the creature and not incapacitated.

### Actions

- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Giant rats who dwell in sewers and filth can carry debilitating disease. A creature bitten by a diseased giant rat makes a DC 10 Constitution saving throw or it becomes infected with sewer plague.


