# Chimera

*Large* *Monstrosity*

- **Armor Class:** 13
- **Hit Points:** 114 (12d10+48)
- **Speed:** walk 30 ft. fly 60 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 45

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 18 (+4) | 3 (-4) | 16 (+3) | 10 (+0) |

- **Saving Throws**: Con +7, Int +-1, Wis +6
- **Skills:** perception +6
- **Senses:** darkvision 60 ft., passive Perception 21
- **Languages:** 

### Special Abilities

- **Reactive Heads:** The chimera can take three reactions per round, but not more than one per turn.
- **Three Heads:** The chimera has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked.
- **Wakeful:** When one of the chimeras heads is asleep, the others are awake.

### Actions

- **Headbutt:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or fall prone.
- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage  or 14 (4d4 + 4) slashing damage against a prone target.
- **Breath Weapon (Recharge 5-6):** The dragon head breathes fire in a 15-foot cone. Creatures in the area make a DC 15 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success.

### Reactions

- **Tail Swipe (1/Day):** If a creature within 5 feet hits the chimera with a melee attack, the attacker is battered by the chimeras tail. The attacker makes a DC 15 Strength saving throw. On a failure, it takes 9 (2d4 + 4) bludgeoning damage and is pushed 10 feet from the chimera and knocked prone.
- **Winged Charge (1/Day):** If a creature the chimera can see hits it with a ranged attack, the chimera leaps off the ground and moves up to its fly speed towards the attacker. If within range, the chimera then makes a headbutt attack against the attacker.



### Legendary Actions

- **The chimera can take 2 legendary actions:** Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
- **Bite:** The chimera uses its Bite attack.
- **Claw:** The chimera uses its Claw attack.
