# Bunyip

*Huge* *Beast*

- **Armor Class:** 14
- **Hit Points:** 150 (12d12+72)
- **Speed:** walk 20 ft. swim 50 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 441

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 23 (+6) | 15 (+2) | 22 (+6) | 3 (-4) | 12 (+1) | 8 (-1) |

- **Saving Throws**: Dex +5, Wis +4
- **Skills:** athletics +9, perception +4, stealth +5, survival +4
- **Damage Resistances:** cold, thunder
- **Senses:** darkvision 120 ft., passive Perception 16
- **Languages:** 

### Special Abilities

- **Brave:** The bunyip has advantage on saving throws against being frightened.
- **Hold Breath:** The bunyip can hold its breath for 1 hour.
- **Keen Hearing and Smell:** The bunyip has advantage on Perception checks that rely on hearing or smell.

### Actions

- **Multiattack:** The bunyip makes a bite attack and two slam attacks.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage  and the target is grappled (escape DC 17). Until this grapple ends  the target is restrained  and the bunyip can't bite another target.
- **Slam:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.

### Bonus Actions

- **Terrifying Howl:** The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.


