# Bolt-Thrower

*Small* *Construct*

- **Armor Class:** 14
- **Hit Points:** 44 (8d6+16)
- **Speed:** walk 15 ft. climb 15 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 52

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 16 (+3) | 14 (+2) | 1 (-5) | 6 (-2) | 1 (-5) |

- **Skills:** perception +0
- **Damage Immunities:** poison, psychic
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** blindsight 120 ft. (blind beyond that range), passive Perception 14
- **Languages:** 

### Special Abilities

- **Clockwork Sights:** The bolt-thrower does not have disadvantage on attack rolls when making ranged attacks within 5 feet of a hostile creature.
- **Rooted:** The bolt-thrower can use a bonus action to anchor itself to or detach itself from a surface. While anchored, the bolt-throwers Speed is 0, and a DC 20 Strength check is required to detach it. A bolt-thrower cannot use its heavy crossbow unless it is anchored.

### Actions

- **Multiattack:** The bolt-thrower attacks once with each of its crossbows.
- **Light Crossbow:** Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- **Heavy Crossbow:** Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.


