# Balor

*Huge* *Fiend*

- **Armor Class:** 19
- **Hit Points:** 299 (26d12+130)
- **Speed:** walk 40 ft. fly 80 ft.
- **Challenge Rating:** 19 (22,000 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 66

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 26 (+8) | 18 (+4) | 20 (+5) | 20 (+5) | 20 (+5) | 22 (+6) |

- **Saving Throws**: Str +14, Dex +10, Con +11, Wis +11, Cha +12
- **Skills:** intimidation +12, perception +11
- **Damage Immunities:** fire, poison
- **Damage Resistances:** cold, lightning; damage from nonmagical weapons
- **Condition Immunities:** poisoned
- **Senses:** truesight 120 ft., passive Perception 21
- **Languages:** Abyssal, telepathy 120 ft.

### Special Abilities

- **Chaotic Evil:** The balor radiates a Chaotic and Evil aura.
- **Death Throes:** When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success.
- **Fire Aura:** At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage.
- **Magic Resistance:** The balor has advantage on saving throws against spells and magical effects.

### Actions

- **Multiattack:** The balor attacks with its lightning sword and its fire whip.
- **Lightning Sword:** Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage.
- **Fire Whip:** Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage  and the target makes a DC 19 Strength saving throw. On a failure  it is pulled up to 40 feet towards the balor.
- **Whip Crack (1/Day):** A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw  taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one.
- **Teleport:** The balor magically teleports to a space within 120 feet that it can see.

### Reactions

- **Instinctive Teleport:** After the balor takes damage, it uses Teleport.


