# Azer

*Medium* *Elemental*

- **Armor Class:** 16
- **Hit Points:** 39 (6d8+12)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** [A5e Monstrous Menagerie](https://enpublishingrpg.com/products/level-up-monstrous-menagerie-a5e) page 28

| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |

- **Skills:** 
- **Damage Vulnerabilities:** cold
- **Damage Immunities:** fire, poison
- **Condition Immunities:** poisoned
- **Senses:** passive Perception 11
- **Languages:** Ignan

### Special Abilities

- **Fiery Aura:** A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

### Actions

- **Hammer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 3 (1d6) fire damage.
- **Heat Metal:** Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage  it makes a DC 12 Constitution saving throw  dropping the object on a failure.

### Bonus Actions

- **Fire Step:** While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.


