# Zombie

*Medium Undead, Neutral Evil*

- **Armor Class:** 8
- **Hit Points:** 15 (2d8 + 6)
- **Speed:** 20 ft.
- **Initiative**: -2 (8)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 13 | +1 | +1 |
| DEX | 6 | -2 | -2 |
| CON | 16 | +3 | +3 |
| INT | 3 | -4 | -4 |
| WIS | 6 | -2 | +0 |
| CHA | 5 | -3 | -3 |

- **Immunities**: Poison; Exhaustion, Poisoned
- **Senses**: darkvision 60 ft.; Passive Perception 8
- **Languages**: Understands Common plus one other language but can't speak
- **CR** 1/4 (XP 50; PB +2)

## Traits

***Undead Fortitude.*** If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.


## Actions

***Slam.*** *Melee Attack Roll:* +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.

