# Winter Wolf

*Large Monstrosity, Neutral Evil*

- **Armor Class:** 13
- **Hit Points:** 75 (10d10 + 20)
- **Speed:** 50 ft.
- **Initiative**: +1 (11)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 14 | +2 | +2 |
| INT | 7 | -2 | -2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | -1 | -1 |

- **Immunities**: Cold
- **Skills**: Perception +5, Stealth +5
- **Senses**: Passive Perception 15
- **Languages**: Common, Giant
- **CR** 3 (XP 700; PB +2)

## Traits

***Pack Tactics.*** The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.


## Actions

***Bite.*** *Melee Attack Roll:* +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

***Cold Breath (Recharge 5-6).*** *Constitution Saving Throw*: DC 12, each creature in a 15-foot Cone. *Failure:*  18 (4d8) Cold damage. *Success:*  Half damage.

