# Storm Giant

*Huge Giant, Chaotic Good*

- **Armor Class:** 16
- **Hit Points:** 230 (20d12 + 100)
- **Speed:** 50 ft., Fly 25 ft. (hover), Swim 50 ft.
- **Initiative**: +7 (17)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 29 | +9 | +14 |
| DEX | 14 | +2 | +2 |
| CON | 20 | +5 | +10 |
| INT | 16 | +3 | +3 |
| WIS | 20 | +5 | +10 |
| CHA | 18 | +4 | +9 |

- **Resistances**: Cold
- **Immunities**: Lightning, Thunder
- **Skills**: Arcana +8, Athletics +14, History +8, Perception +10
- **Senses**: darkvision 120 ft., truesight 30 ft.; Passive Perception 20
- **Languages**: Common, Giant
- **CR** 13 (XP 10,000; PB +5)

## Traits

***Amphibious.*** The giant can breathe air and water.


## Actions

***Multiattack.*** The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

***Storm Sword.*** *Melee Attack Roll:* +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

***Thunderbolt.*** *Ranged Attack Roll:* +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

***Lightning Storm (Recharge 5-6).*** *Dexterity Saving Throw*: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. *Failure:*  55 (10d10) Lightning damage. *Success:*  Half damage.

***Spellcasting.*** The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

- **At Will:** *Detect Magic*, *Light*
- **1/Day Each:** *Control Weather*
