# Spirit Naga

*Large Fiend, Chaotic Evil*

- **Armor Class:** 17
- **Hit Points:** 135 (18d10 + 36)
- **Speed:** 40 ft.
- **Initiative**: +3 (13)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 17 | +3 | +6 |
| CON | 14 | +2 | +5 |
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +5 |
| CHA | 16 | +3 | +6 |

- **Immunities**: Poison; Charmed, Poisoned
- **Senses**: darkvision 60 ft.; Passive Perception 12
- **Languages**: Abyssal, Common
- **CR** 8 (XP 3,900; PB +3)

## Traits

***Fiendish Restoration.*** If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a *Wish* spell can prevent this trait from functioning.


## Actions

***Multiattack.*** The naga makes three attacks, using Bite or Necrotic Ray in any combination.

***Bite.*** *Melee Attack Roll:* +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

***Necrotic Ray.*** *Ranged Attack Roll:* +6, range 60 ft. 21 (6d6) Necrotic damage.

***Spellcasting.*** The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

- **At Will:** *Detect Magic*, *Mage Hand*, *Minor Illusion*, *Water Breathing*
- **2e/Day Each:** *Detect Thoughts*, *Dimension Door*, *Hold Person*, *Lightning Bolt*
