# Sphinx of Wonder

*Small Celestial, Lawful Good*

- **Armor Class:** 13
- **Hit Points:** 24 (7d4 + 7)
- **Speed:** 20 ft., Fly 40 ft.
- **Initiative**: +3 (13)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 6 | -2 | -2 |
| DEX | 17 | +3 | +3 |
| CON | 13 | +1 | +1 |
| INT | 15 | +2 | +2 |
| WIS | 12 | +1 | +1 |
| CHA | 11 | +0 | +0 |

- **Resistances**: Necrotic, Psychic, Radiant
- **Skills**: Arcana +4, Religion +4, Stealth +5
- **Senses**: darkvision 60 ft.; Passive Perception 11
- **Languages**: Celestial, Common
- **CR** 1 (XP 200; PB +2)

## Traits

***Magic Resistance.*** The sphinx has Advantage on saving throws against spells and other magical effects.


## Actions

***Rend.*** *Melee Attack Roll:* +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

