# Sphinx of Lore

*Large Celestial, Lawful Neutral*

- **Armor Class:** 17
- **Hit Points:** 170 (20d10 + 60)
- **Speed:** 40 ft., Fly 60 ft.
- **Initiative**: +6 (16)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 15 | +2 | +2 |
| CON | 16 | +3 | +3 |
| INT | 18 | +4 | +4 |
| WIS | 18 | +4 | +4 |
| CHA | 18 | +4 | +4 |

- **Resistances**: Necrotic, Radiant
- **Immunities**: Psychic; Charmed, Frightened
- **Skills**: Arcana +12, History +12, Perception +8, Religion +12
- **Senses**: truesight 120 ft.; Passive Perception 18
- **Languages**: Celestial, Common
- **CR** 11 (XP 7,200, or 8,400 in lair)

## Traits

***Inscrutable.*** No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the sphinx fails a saving throw, it can choose to succeed instead.


## Actions

***Multiattack.*** The sphinx makes three Claw attacks.

***Claw.*** *Melee Attack Roll:* +8, reach 5 ft. 14 (3d6 + 4) Slashing damage.

***Mind-Rending Roar (Recharge 5-6).*** *Wisdom Saving Throw*: DC 16, each enemy in a 300-foot Emanation originating from the sphinx. *Failure:*  35 (10d6) Psychic damage, and the target has the Incapacitated condition until the start of the sphinx's next turn.

***Spellcasting.*** The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):

- **At Will:** *Detect Magic*, *Identify*, *Mage Hand*, *Minor Illusion*, *Prestidigitation*
- **1e/Day Each:** *Dispel Magic*, *Legend Lore*, *Locate Object*, *Plane Shift*, *Remove Curse*, *Tongues*

## Legendary Actions

***Arcane Prowl.*** The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.

***Weight of Years.*** *Constitution Saving Throw*: DC 16, one creature the sphinx can see within 120 feet. *Failure:*  The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older. *Failure or Success*:  The sphinx can't take this action again until the start of its next turn.

