# Solar

*Large Celestial (Angel), Lawful Good*

- **Armor Class:** 21
- **Hit Points:** 297 (22d10 + 176)
- **Speed:** 50 ft., Fly 150 ft. (hover)
- **Initiative**: +20 (30)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 26 | +8 | +8 |
| DEX | 22 | +6 | +6 |
| CON | 26 | +8 | +8 |
| INT | 25 | +7 | +7 |
| WIS | 25 | +7 | +7 |
| CHA | 30 | +10 | +10 |

- **Immunities**: Poison, Radiant; Charmed, Exhaustion, Frightened, Poisoned
- **Skills**: Perception +14
- **Senses**: truesight 120 ft.; Passive Perception 24
- **Languages**: All; telepathy 120 ft.
- **CR** 21 (XP 33,000; PB +7)

## Traits

***Divine Awareness.*** The solar knows if it hears a lie.

***Exalted Restoration.*** If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

***Legendary Resistance (4/Day).*** If the solar fails a saving throw, it can choose to succeed instead.

***Magic Resistance.*** The solar has Advantage on saving throws against spells and other magical effects.


## Actions

***Multiattack.*** The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.

***Flying Sword.*** *Melee or Ranged Attack Roll:* +15, reach 10 ft. or range 120 ft. 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. HitomThe sword magically returns to the solar's hand or hovers within 5 feet of the solar immediately after a ranged attack.

***Slaying Bow.*** *Dexterity Saving Throw*: DC 21, one creature the solar can see within 600 feet. *Failure:*  If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage.

***Spellcasting.*** The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25):

- **At Will:** *Detect Evil and Good*
- **1e/Day Each:** *Commune*, *Control Weather*, *Dispel Evil and Good*, *Resurrection*

## Bonus Actions

***Divine Aid (3/Day).*** The solar casts *Cure Wounds* (level 2 version), *Lesser Restoration*, or *Remove Curse*, using the same spellcasting ability as Spellcasting.

## Legendary Actions

***Blinding Gaze.*** *Constitution Saving Throw*: DC 25, one creature the solar can see within 120 feet. *Failure:*  The target has the Blinded condition for 1 minute. *Failure or Success*:  The solar can't take this action again until the start of its next turn.

***Radiant Teleport.*** The solar teleports up to 60 feet to an unoccupied space it can see. *Dexterity Saving Throw*: DC 25, each creature in a 10-foot Emanation originating from the solar at its destination space. *Failure:*  11 (2d10) Radiant damage. *Success:*  Half damage.

