# Sea Hag

*Medium Fey, Chaotic Evil*

- **Armor Class:** 14
- **Hit Points:** 52 (7d8 + 21)
- **Speed:** 30 ft., Swim 40 ft.
- **Initiative**: +1 (11)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 13 | +1 | +1 |
| CON | 16 | +3 | +3 |
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 13 | +1 | +1 |

- **Senses**: darkvision 60 ft.; Passive Perception 11
- **Languages**: Common, Giant, Primordial (Aquan)
- **CR** 2 (XP 450; PB +2)

## Traits

***Amphibious.*** The hag can breathe air and water.

***Vile Appearance.*** *Wisdom Saving Throw*: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. *Failure:*  The target has the Frightened condition until the start of its next turn. *Success:*  The target is immune to this hag's Vile Appearance for 24 hours.


## Actions

***Claw.*** *Melee Attack Roll:* +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.

***Death Glare (Recharge 5-6).*** *Wisdom Saving Throw*: DC 11, one Frightened creature the hag can see within 30 feet. *Failure:*  If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

***Illusory Appearance.*** The hag casts *Disguise Self*, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.

- **At Will:** *Disguise Self*

