# Rust Monster

*Medium Monstrosity, Unaligned*

- **Armor Class:** 14
- **Hit Points:** 33 (6d8 + 6)
- **Speed:** 40 ft.
- **Initiative**: +1 (11)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 13 | +1 | +1 |
| DEX | 12 | +1 | +1 |
| CON | 13 | +1 | +1 |
| INT | 2 | -4 | -4 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | -2 | -2 |

- **Senses**: darkvision 60 ft.; Passive Perception 11
- **CR** 1/2 (XP 100; PB +2)

## Traits

***Iron Scent.*** The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.


## Actions

***Multiattack.*** The rust monster makes one Bite attack and uses Antennae twice.

***Bite.*** *Melee Attack Roll:* +3, reach 5 ft. 5 (1d8 + 1) Piercing damage.

***Antennae.*** The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. *Dexterity Saving Throw*: DC 11, the creature with the object. *Failure:*  The object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the *Mending* spell on the armor or weapon.

***Destroy Metal.*** The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube of the object.

