# Otyugh

*Large Aberration, Neutral*

- **Armor Class:** 14
- **Hit Points:** 104 (11d10 + 44)
- **Speed:** 30 ft.
- **Initiative**: +0 (10)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 11 | +0 | +0 |
| CON | 19 | +4 | +7 |
| INT | 6 | -2 | -2 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | -2 | -2 |

- **Senses**: darkvision 120 ft.; Passive Perception 11
- **Languages**: Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
- **CR** 5 (XP 1,800; PB +3)

## Actions

***Multiattack.*** The otyugh makes one Bite attack and two Tentacle attacks.

***Bite.*** *Melee Attack Roll:* +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. *Constitution Saving Throw*: DC 15. *Failure:*  The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. *Success:*  The Poisoned condition ends.

***Tentacle.*** *Melee Attack Roll:* +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

***Tentacle Slam.*** *Constitution Saving Throw*: DC 14, each creature Grappled by the otyugh. *Failure:*  16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. *Success:*  Half damage only.

