# Nightmare

*Large Fiend, Neutral Evil*

- **Armor Class:** 13
- **Hit Points:** 68 (8d10 + 24)
- **Speed:** 60 ft., Fly 90 ft. (hover)
- **Initiative**: +2 (12)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 15 | +2 | +2 |
| CON | 16 | +3 | +3 |
| INT | 10 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 15 | +2 | +2 |

- **Immunities**: Fire
- **Senses**: Passive Perception 11
- **Languages**: Understands Abyssal, Common, And Infernal but can't speak
- **CR** 3 (XP 700; PB +2)

## Traits

***Confer Fire Resistance.*** The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

***Illumination.*** The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.


## Actions

***Hooves.*** *Melee Attack Roll:* +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

***Ethereal Stride.*** The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

