# Minotaur Skeleton

*Large Undead, Lawful Evil*

- **Armor Class:** 12
- **Hit Points:** 45 (6d10 + 12)
- **Speed:** 40 ft.
- **Initiative**: +0 (10)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 15 | +2 | +2 |
| INT | 6 | -2 | -2 |
| WIS | 8 | -1 | -1 |
| CHA | 5 | -3 | -3 |

- **Vulnerabilities**: Bludgeoning
- **Immunities**: Poison; Exhaustion, Poisoned
- **Senses**: darkvision 60 ft.; Passive Perception 9
- **Languages**: Understands Abyssal but can't speak
- **CR** 2 (XP 450; PB +2)

## Actions

***Gore.*** *Melee Attack Roll:* +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

***Slam.*** *Melee Attack Roll:* +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.

