# Magmin

*Small Elemental, Chaotic Neutral*

- **Armor Class:** 14
- **Hit Points:** 13 (3d6 + 3)
- **Speed:** 30 ft.
- **Initiative**: +2 (12)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 7 | -2 | -2 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 8 | -1 | -1 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |

- **Immunities**: Fire
- **Senses**: darkvision 60 ft.; Passive Perception 10
- **Languages**: Primordial (Ignan)
- **CR** 1/2 (XP 100; PB +2)

## Traits

***Death Burst.*** The magmin explodes when it dies. *Dexterity Saving Throw*: DC 11, each creature in a 10-foot Emanation originating from the magmin. *Failure:*  7 (2d6) Fire damage. *Success:*  Half damage.


## Actions

***Touch.*** *Melee Attack Roll:* +4, reach 5 ft. 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.


## Bonus Actions

***Ignited Illumination.*** The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

