# Lich

*Medium Undead (Wizard), Neutral Evil*

- **Armor Class:** 20
- **Hit Points:** 315 (42d8 + 126)
- **Speed:** 30 ft.
- **Initiative**: +7 (17)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 11 | +0 | +0 |
| DEX | 16 | +3 | +10 |
| CON | 16 | +3 | +10 |
| INT | 21 | +5 | +12 |
| WIS | 14 | +2 | +9 |
| CHA | 16 | +3 | +3 |

- **Resistances**: Cold, Lightning
- **Immunities**: Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
- **Skills**: Arcana +19, History +12, Insight +9, Perception +9
- **Gear** Component Pouch
- **Senses**: truesight 120 ft.; Passive Perception 19
- **Languages**: All
- **CR** 21 (XP 33,000, or 41,000 in lair)

## Traits

***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the lich fails a saving throw, it can choose to succeed instead.

***Spirit Jar.*** If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.


## Actions

***Multiattack.*** The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.

***Eldritch Burst.*** *Melee or Ranged Attack Roll:* +12, reach 5 ft. or range 120 ft. 31 (4d12 + 5) Force damage.

***Paralyzing Touch.*** *Melee Attack Roll:* +12, reach 5 ft. 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich's next turn.

***Spellcasting.*** The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

- **At Will:** *Detect Magic*, *Detect Thoughts*, *Dispel Magic*, *Fireball*, *Invisibility*, *Lightning Bolt*, *Mage Hand*, *Prestidigitation*
- **2e/Day Each:** *Animate Dead*, *Dimension Door*, *Plane Shift*
- **1e/Day Each:** *Chain Lightning*, *Finger of Death*, *Power Word Kill*, *Scrying*

## Reactions

***Protective Magic.*** The lich casts *Counterspell* or *Shield* in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

## Legendary Actions

***Deathly Teleport.*** The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage.

***Disrupt Life.*** *Constitution Saving Throw*: DC 20, each creature that isn't an Undead in a 20-foot Emanation originating from the lich. *Failure:*  31 (9d6) Necrotic damage. *Success:*  Half damage. *Failure or Success*:  The lich can't take this action again until the start of its next turn.

***Frightening Gaze.*** The lich casts *Fear*, using the same spellcasting ability as Spellcasting. The lich can't take this action again until the start of its next turn.
