# Invisible Stalker

*Large Elemental, Neutral*

- **Armor Class:** 14
- **Hit Points:** 97 (13d10 + 26)
- **Speed:** 50 ft., Fly 50 ft. (hover)
- **Initiative**: +7 (17)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 19 | +4 | +4 |
| CON | 14 | +2 | +2 |
| INT | 10 | +0 | +0 |
| WIS | 15 | +2 | +2 |
| CHA | 11 | +0 | +0 |

- **Resistances**: Bludgeoning, Piercing, Slashing
- **Immunities**: Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- **Skills**: Perception +8, Stealth +10
- **Senses**: darkvision 60 ft.; Passive Perception 18
- **Languages**: Common, Primordial (Auran)
- **CR** 6 (XP 2,300; PB +3)

## Traits

***Air Form.*** The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

***Invisibility.*** The stalker has the Invisible condition.


## Actions

***Multiattack.*** The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

***Wind Swipe.*** *Melee Attack Roll:* +7, reach 5 ft. 11 (2d6 + 4) Force damage.

***Vortex.*** *Constitution Saving Throw*: DC 14, one Large or smaller creature in the stalker's space. *Failure:*  7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

