# Ice Mephit

*Small Elemental, Neutral Evil*

- **Armor Class:** 11
- **Hit Points:** 21 (6d6)
- **Speed:** 30 ft., Fly 30 ft.
- **Initiative**: +1 (11)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 7 | -2 | -2 |
| DEX | 13 | +1 | +1 |
| CON | 10 | +0 | +0 |
| INT | 9 | -1 | -1 |
| WIS | 11 | +0 | +0 |
| CHA | 12 | +1 | +1 |

- **Vulnerabilities**: Fire
- **Immunities**: Cold, Poison; Exhaustion, Poisoned
- **Skills**: Perception +2, Stealth +3
- **Senses**: darkvision 60 ft.; Passive Perception 12
- **Languages**: Primordial (Aquan, Auran)
- **CR** 1/2 (XP 100; PB +2)

## Traits

***Death Burst.*** The mephit explodes when it dies. *Constitution Saving Throw*: DC 10, each creature in a 5-foot Emanation originating from the mephit. *Failure:*  5 (2d4) Cold damage. *Success:*  Half damage.


## Actions

***Claw.*** *Melee Attack Roll:* +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

***Frost Breath (Recharge 6).*** *Constitution Saving Throw*: DC 10, each creature in a 15-foot Cone. *Failure:*  7 (3d4) Cold damage. *Success:*  Half damage.

***Fog Cloud (1/Day).*** The mephit casts *Fog Cloud*, requiring no spell components and using Charisma as the spellcasting ability.

- **At Will:** 
- **1/Day Each:** *Fog Cloud*
