# Hobgoblin Warrior

*Medium Fey (Goblinoid), Lawful Evil*

- **Armor Class:** 18
- **Hit Points:** 11 (2d8 + 2)
- **Speed:** 30 ft.
- **Initiative**: +3 (13)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 13 | +1 | +1 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | -1 | -1 |

- **Gear** Half Plate Armor, Longbow, Longsword, Shield
- **Senses**: darkvision 60 ft.; Passive Perception 10
- **Languages**: Common, Goblin
- **CR** 1/2 (XP 100; PB +2)

## Traits

***Pack Tactics.*** The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.


## Actions

***Longsword.*** *Melee Attack Roll:* +3, reach 5 ft. 12 (2d10 + 1) Slashing damage.

***Longbow.*** *Ranged Attack Roll:* +3, range 150/600 ft. 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.

