# Giant Vulture

*Large Monstrosity, Neutral Evil*

- **Armor Class:** 10
- **Hit Points:** 25 (3d10 + 9)
- **Speed:** 10 ft., Fly 60 ft.
- **Initiative**: +0 (10)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| INT | 6 | -2 | -2 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |

- **Resistances**: Necrotic
- **Skills**: Perception +3
- **Senses**: darkvision 60 ft.; Passive Perception 13
- **Languages**: Understands Common but can't speak
- **CR** 1 (XP 200; PB +2)

## Traits

***Pack Tactics.*** The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.


## Actions

***Gouge.*** *Melee Attack Roll:* +4, reach 5 ft. 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

