# Giant Seahorse

*Large Beast, Unaligned*

- **Armor Class:** 14
- **Hit Points:** 16 (3d10)
- **Speed:** 5 ft., Swim 40 ft.
- **Initiative**: +1 (11)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 11 | +0 | +0 |
| INT | 2 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | -3 | -3 |

- **Senses**: Passive Perception 11
- **CR** 1/2 (XP 100; PB +2)

## Traits

***Water Breathing.*** The seahorse can breathe only underwater.


## Actions

***Ram.*** *Melee Attack Roll:* +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.


## Bonus Actions

***Bubble Dash.*** While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

