# Giant Octopus

*Large Beast, Unaligned*

- **Armor Class:** 11
- **Hit Points:** 45 (7d10 + 7)
- **Speed:** 10 ft., Swim 60 ft.
- **Initiative**: +1 (11)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 13 | +1 | +1 |
| CON | 13 | +1 | +1 |
| INT | 5 | -3 | -3 |
| WIS | 10 | +0 | +0 |
| CHA | 4 | -3 | -3 |

- **Skills**: Perception +4, Stealth +5
- **Senses**: darkvision 60 ft.; Passive Perception 14
- **CR** 1 (XP 200; PB +2)

## Traits

***Water Breathing.*** The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.


## Actions

***Tentacles.*** *Melee Attack Roll:* +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

