# Frost Giant

*Huge Giant, Neutral Evil*

- **Armor Class:** 15
- **Hit Points:** 149 (13d12 + 65)
- **Speed:** 40 ft.
- **Initiative**: +2 (12)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 23 | +6 | +6 |
| DEX | 9 | -1 | -1 |
| CON | 21 | +5 | +8 |
| INT | 9 | -1 | -1 |
| WIS | 10 | +0 | +3 |
| CHA | 12 | +1 | +4 |

- **Immunities**: Cold
- **Skills**: Athletics +9, Perception +3
- **Senses**: Passive Perception 13
- **Languages**: Giant
- **CR** 8 (XP 3,900; PB +3)

## Actions

***Multiattack.*** The giant makes two attacks, using Frost Axe or Great Bow in any combination.

***Frost Axe.*** *Melee Attack Roll:* +9, reach 10 ft. 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

***Great Bow.*** *Ranged Attack Roll:* +9, range 150/600 ft. 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.


## Bonus Actions

***War Cry (Recharge 5-6).*** The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.

