# Fire Elemental

*Large Elemental, Neutral*

- **Armor Class:** 13
- **Hit Points:** 93 (11d10 + 33)
- **Speed:** 50 ft.
- **Initiative**: +3 (13)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 17 | +3 | +3 |
| CON | 16 | +3 | +3 |
| INT | 6 | -2 | -2 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | -2 | -2 |

- **Resistances**: Bludgeoning, Piercing, Slashing
- **Immunities**: Fire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- **Senses**: darkvision 60 ft.; Passive Perception 10
- **Languages**: Primordial (Ignan)
- **CR** 5 (XP 1,800; PB +3)

## Traits

***Fire Aura.*** At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.

***Fire Form.*** The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

***Illumination.*** The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

***Water Susceptibility.*** The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.


## Actions

***Multiattack.*** The elemental makes two Burn attacks.

***Burn.*** *Melee Attack Roll:* +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

