# Elephant

*Huge Beast, Unaligned*

- **Armor Class:** 12
- **Hit Points:** 76 (8d12 + 24)
- **Speed:** 40 ft.
- **Initiative**: -1 (9)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 22 | +6 | +6 |
| DEX | 9 | -1 | -1 |
| CON | 17 | +3 | +3 |
| INT | 3 | -4 | -4 |
| WIS | 11 | +0 | +0 |
| CHA | 6 | -2 | -2 |

- **Senses**: Passive Perception 10
- **CR** 4 (XP 1,100; PB +2)

## Actions

***Multiattack.*** The elephant makes two Gore attacks.

***Gore.*** *Melee Attack Roll:* +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.


## Bonus Actions

***Trample.*** *Dexterity Saving Throw*: DC 16, one creature within 5 feet that has the Prone condition. *Failure:*  17 (2d10 + 6) Bludgeoning damage. *Success:*  Half damage.

