# Earth Elemental

*Large Elemental, Neutral*

- **Armor Class:** 17
- **Hit Points:** 147 (14d10 + 70)
- **Speed:** 30 ft., Burrow 30 ft.
- **Initiative**: -1 (9)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 20 | +5 | +5 |
| DEX | 8 | -1 | -1 |
| CON | 20 | +5 | +5 |
| INT | 5 | -3 | -3 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |

- **Vulnerabilities**: Thunder
- **Immunities**: Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
- **Senses**: darkvision 60 ft., tremorsense 60 ft.; Passive Perception 10
- **Languages**: Primordial (Terran)
- **CR** 5 (XP 1,800; PB +3)

## Traits

***Earth Glide.*** The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

***Siege Monster.*** The elemental deals double damage to objects and structures.


## Actions

***Multiattack.*** The elemental makes two attacks, using Slam or Rock Launch in any combination.

***Slam.*** *Melee Attack Roll:* +8, reach 10 ft. 14 (2d8 + 5) Bludgeoning damage.

***Rock Launch.*** *Ranged Attack Roll:* +8, range 60 ft. 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

