# Dust Mephit

*Small Elemental, Neutral Evil*

- **Armor Class:** 12
- **Hit Points:** 17 (5d6)
- **Speed:** 30 ft., Fly 30 ft.
- **Initiative**: +2 (12)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 5 | -3 | -3 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| INT | 9 | -1 | -1 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |

- **Vulnerabilities**: Fire
- **Immunities**: Poison; Exhaustion, Poisoned
- **Skills**: Perception +2, Stealth +4
- **Senses**: darkvision 60 ft.; Passive Perception 12
- **Languages**: Primordial (Auran, Terran)
- **CR** 1/2 (XP 100; PB +2)

## Traits

***Death Burst.*** The mephit explodes when it dies. *Dexterity Saving Throw*: DC 10, each creature in a 5-foot Emanation originating from the mephit. *Failure:*  5 (2d4) Bludgeoning damage. *Success:*  Half damage.


## Actions

***Claw.*** *Melee Attack Roll:* +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.

***Blinding Breath (Recharge 6).*** *Dexterity Saving Throw*: DC 10, each creature in a 15-foot Cone. *Failure:*  The target has the Blinded condition until the end of the mephit's next turn.

***Sleep (1/Day).*** The mephit casts the *Sleep* spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

- **At Will:** 
- **1/Day Each:** *Sleep*
