# Druid

*Small Humanoid, Neutral*

- **Armor Class:** 13
- **Hit Points:** 44 (8d8 + 8)
- **Speed:** 30 ft.
- **Initiative**: +1 (11)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 13 | +1 | +1 |
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 11 | +0 | +0 |

- **Skills**: Medicine +5, Nature +3, Perception +5
- **Gear** Studded Leather Armor
- **Senses**: Passive Perception 15
- **Languages**: Common, Druidic, Sylvan
- **CR** 2 (XP 450; PB +2)

## Actions

***Multiattack.*** The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

***Vine Staff.*** *Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

***Verdant Wisp.*** *Ranged Attack Roll:* +5, range 90 ft. 10 (3d6) Radiant damage.

***Spellcasting.*** The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

- **At Will:** *Druidcraft*, *Speak with Animals*
- **2e/Day Each:** *Entangle*, *Thunderwave*
- **1e/Day Each:** *Animal Messenger*, *Longstrider*, *Moonbeam*
