# Drider

*Large Monstrosity, Chaotic Evil*

- **Armor Class:** 19
- **Hit Points:** 123 (13d10 + 52)
- **Speed:** 30 ft., Climb 30 ft.
- **Initiative**: +4 (14)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 19 | +4 | +4 |
| CON | 18 | +4 | +4 |
| INT | 13 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |

- **Skills**: Perception +6, Stealth +10
- **Senses**: darkvision 120 ft.; Passive Perception 16
- **Languages**: Elvish, Undercommon
- **CR** 6 (XP 2,300; PB +3)

## Traits

***Spider Climb.*** The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

***Sunlight Sensitivity.*** While in sunlight, the drider has Disadvantage on ability checks and attack rolls.

***Web Walker.*** The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.


## Actions

***Multiattack.*** The drider makes three attacks, using Foreleg or Poison Burst in any combination.

***Foreleg.*** *Melee Attack Roll:* +7, reach 10 ft. 13 (2d8 + 4) Piercing damage.

***Poison Burst.*** *Ranged Attack Roll:* +6, range 120 ft. 13 (3d6 + 3) Poison damage.


## Bonus Actions

***Magic of the Spider Queen (Recharge 5-6).*** The drider casts *Darkness*, *Faerie Fire*, or *Web*, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).
