# Dretch

*Small Fiend (Demon), Chaotic Evil*

- **Armor Class:** 11
- **Hit Points:** 18 (4d6 + 4)
- **Speed:** 20 ft.
- **Initiative**: +0 (10)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 12 | +1 | +1 |
| DEX | 11 | +0 | +0 |
| CON | 12 | +1 | +1 |
| INT | 5 | -3 | -3 |
| WIS | 8 | -1 | -1 |
| CHA | 3 | -4 | -4 |

- **Resistances**: Cold, Fire, Lightning
- **Immunities**: Poison; Poisoned
- **Senses**: darkvision 60 ft.; Passive Perception 9
- **Languages**: Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- **CR** 1/4 (XP 50; PB +2)

## Actions

***Rend.*** *Melee Attack Roll:* +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.

***Fetid Cloud (1/Day).*** *Constitution Saving Throw*: DC 11, each creature in a 10-foot Emanation originating from the dretch. *Failure:*  The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

