# Dire Wolf

*Large Beast, Unaligned*

- **Armor Class:** 14
- **Hit Points:** 22 (3d10 + 6)
- **Speed:** 50 ft.
- **Initiative**: +2 (12)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| INT | 3 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |

- **Skills**: Perception +5, Stealth +4
- **Senses**: darkvision 60 ft.; Passive Perception 15
- **CR** 1 (XP 200; PB +2)

## Traits

***Pack Tactics.*** The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.


## Actions

***Bite.*** *Melee Attack Roll:* +5, reach 5 ft. 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

