# Death Dog

*Medium Monstrosity, Neutral Evil*

- **Armor Class:** 12
- **Hit Points:** 39 (6d8 + 12)
- **Speed:** 40 ft.
- **Initiative**: +2 (12)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| INT | 3 | -4 | -4 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | -2 | -2 |

- **Immunities**: Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
- **Skills**: Perception +5, Stealth +4
- **Senses**: darkvision 120 ft.; Passive Perception 15
- **CR** 1 (XP 200; PB +2)

## Actions

***Multiattack.*** The death dog makes two Bite attacks.

***Bite.*** *Melee Attack Roll:* +4, reach 5 ft. 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. *Constitution Saving Throw*: DC 12. *First Failure* The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

