# Cultist Fanatic

*Small Humanoid, Neutral*

- **Armor Class:** 13
- **Hit Points:** 44 (8d8 + 8)
- **Speed:** 30 ft.
- **Initiative**: +2 (12)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 13 | +1 | +1 |

- **Skills**: Deception +3, Persuasion +3, Religion +2
- **Gear** Holy Symbol, Leather Armor
- **Senses**: Passive Perception 12
- **Languages**: Common
- **CR** 2 (XP 450; PB +2)

## Actions

***Pact Blade.*** *Melee Attack Roll:* +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

***Spellcasting.*** The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

- **At Will:** *Light*, *Thaumaturgy*
- **1/Day Each:** *Hold Person*
- **2/Day Each:** *Command*

## Bonus Actions

***Spiritual Weapon (2/Day).*** The cultist casts the *Spiritual Weapon* spell, using the same spellcasting ability as Spellcasting.
