# Couatl

*Medium Celestial, Lawful Good*

- **Armor Class:** 19
- **Hit Points:** 60 (8d8 + 24)
- **Speed:** 30 ft., Fly 90 ft.
- **Initiative**: +5 (15)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +3 |
| DEX | 20 | +5 | +5 |
| CON | 17 | +3 | +5 |
| INT | 18 | +4 | +4 |
| WIS | 20 | +5 | +7 |
| CHA | 18 | +4 | +4 |

- **Resistances**: Bludgeoning, Piercing, Slashing
- **Immunities**: Psychic, Radiant
- **Senses**: truesight 120 ft.; Passive Perception 15
- **Languages**: All; telepathy 120 ft.
- **CR** 4 (XP 1,100; PB +2)

## Traits

***Shielded Mind.*** The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.


## Actions

***Bite.*** *Melee Attack Roll:* +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

***Constrict.*** *Strength Saving Throw*: DC 15, one Medium or smaller creature the couatl can see within 5 feet. *Failure:*  8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

***Spellcasting.*** The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

- **At Will:** *Detect Evil and Good*, *Detect Magic*, *Detect Thoughts*, *Shapechange*
- **1e/Day Each:** *Create Food and Water*, *Dream*, *Greater Restoration*, *Scrying*, *Sleep*

## Bonus Actions

***Divine Aid (2/Day).*** The couatl casts *Bless*, *Lesser Restoration*, or *Sanctuary*, requiring no spell components and using the same spellcasting ability as Spellcasting.
