# Bone Devil

*Large Fiend (Devil), Lawful Evil*

- **Armor Class:** 16
- **Hit Points:** 161 (17d10 + 68)
- **Speed:** 40 ft., Fly 40 ft.
- **Initiative**: +7 (17)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +8 |
| DEX | 16 | +3 | +3 |
| CON | 18 | +4 | +4 |
| INT | 13 | +1 | +5 |
| WIS | 14 | +2 | +6 |
| CHA | 16 | +3 | +7 |

- **Resistances**: Cold
- **Immunities**: Fire, Poison; Poisoned
- **Skills**: Deception +7, Insight +6
- **Senses**: darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 12
- **Languages**: Infernal; telepathy 120 ft.
- **CR** 9 (XP 5,000; PB +4)

## Traits

***Diabolical Restoration.*** If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

***Magic Resistance.*** The devil has Advantage on saving throws against spells and other magical effects.


## Actions

***Multiattack.*** The devil makes two Claw attacks and one Infernal Sting attack.

***Claw.*** *Melee Attack Roll:* +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.

***Infernal Sting.*** *Melee Attack Roll:* +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

