# Barbed Devil

*Medium Fiend (Devil), Lawful Evil*

- **Armor Class:** 15
- **Hit Points:** 110 (13d8 + 52)
- **Speed:** 30 ft., Climb 30 ft.
- **Initiative**: +3 (13)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 16 | +3 | +6 |
| DEX | 17 | +3 | +3 |
| CON | 18 | +4 | +7 |
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +5 |
| CHA | 14 | +2 | +5 |

- **Resistances**: Cold
- **Immunities**: Fire, Poison; Poisoned
- **Skills**: Deception +5, Insight +5, Perception +8
- **Senses**: darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 18
- **Languages**: Infernal; telepathy 120 ft.
- **CR** 5 (XP 1,800; PB +3)

## Traits

***Barbed Hide.*** At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

***Diabolical Restoration.*** If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

***Magic Resistance.*** The devil has Advantage on saving throws against spells and other magical effects.


## Actions

***Multiattack.*** The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

***Claws.*** *Melee Attack Roll:* +6, reach 5 ft. 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.

***Tail.*** *Melee Attack Roll:* +6, reach 10 ft. 14 (2d10 + 3) Slashing damage.

***Hurl Flame.*** *Ranged Attack Roll:* +5, range 150 ft. 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

