# Archmage

*Small Humanoid, Neutral*

- **Armor Class:** 17
- **Hit Points:** 170 (31d8 + 31)
- **Speed:** 30 ft.
- **Initiative**: +6 (16)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| INT | 20 | +5 | +9 |
| WIS | 15 | +2 | +6 |
| CHA | 16 | +3 | +3 |

- **Immunities**: Psychic; Charmed ((with Mind Blank))
- **Skills**: Arcana +13, History +9, Perception +6
- **Gear** Wand
- **Senses**: Passive Perception 16
- **Languages**: Common plus five other languages
- **CR** 12 (XP 8,400; PB +4)

## Traits

***Magic Resistance.*** The archmage has Advantage on saving throws against spells and other magical effects.


## Actions

***Multiattack.*** The archmage makes four Arcane Burst attacks.

***Arcane Burst.*** *Melee or Ranged Attack Roll:* +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.

***Spellcasting.*** The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

- **At Will:** *Detect Magic*, *Detect Thoughts*, *Disguise Self*, *Invisibility*, *Light*, *Mage Armor*, *Mage Hand*, *Prestidigitation*
- **2e/Day Each:** *Fly*, *Lightning Bolt*
- **1e/Day Each:** *Cone of Cold*, *Mind Blank*, *Scrying*, *Teleport*

## Bonus Actions

***Misty Step (3/Day).*** The mage casts *Misty Step*, using the same spellcasting ability as Spellcasting.

## Reactions

***Protective Magic (3/Day).*** The archmage casts *Counterspell* or *Shield* in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
