# Ancient Brass Dragon

*Gargantuan Dragon (Metallic), Chaotic Good*

- **Armor Class:** 20
- **Hit Points:** 332 (19d20 + 133)
- **Speed:** 40 ft., Burrow 40 ft., Fly 80 ft.
- **Initiative**: +4 (14)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 10 | +0 | +6 |
| CON | 25 | +7 | +7 |
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +8 |
| CHA | 22 | +6 | +6 |

- **Immunities**: Fire
- **Skills**: History +9, Perception +14, Persuasion +12, Stealth +6
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 24
- **Languages**: Common, Draconic
- **CR** 20 (XP 25,000, or 33,000 in lair)

## Traits

***Legendary Resistance (4/Day, or 5/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.


## Actions

***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast *Scorching Ray* (level 3 version).

***Rend.*** *Melee Attack Roll:* +14, reach 15 ft. 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.

***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 21, each creature in a 90-foot-long, 5-foot-wide Line. *Failure:*  58 (13d8) Fire damage. *Success:*  Half damage.

***Sleep Breath.*** *Constitution Saving Throw*: DC 21, each creature in a 90-foot Cone. *Failure:*  The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. *Second Failure* The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):

- **At Will:** *Detect Magic*, *Minor Illusion*, *Scorching Ray*, *Shapechange*, *Speak with Animals*
- **1e/Day Each:** *Control Weather*, *Detect Thoughts*

## Legendary Actions

***Blazing Light.*** The dragon uses Spellcasting to cast *Scorching Ray* (level 3 version).

***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

***Scorching Sands.*** *Dexterity Saving Throw*: DC 20, one creature the dragon can see within 120 feet. *Failure:*  36 (8d8) Fire damage, and the target's Speed is halved until the end of its next turn. *Failure or Success*:  The dragon can't take this action again until the start of its next turn.

