# Adult Red Dragon

*Huge Dragon (Chromatic), Chaotic Evil*

- **Armor Class:** 19
- **Hit Points:** 256 (19d12 + 133)
- **Speed:** 40 ft., Climb 40 ft., Fly 80 ft.
- **Initiative**: +4 (14)

|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 27 | +8 | +8 |
| DEX | 10 | +0 | +6 |
| CON | 25 | +7 | +7 |
| INT | 16 | +3 | +3 |
| WIS | 13 | +1 | +7 |
| CHA | 23 | +6 | +6 |

- **Immunities**: Fire
- **Skills**: Perception +13, Stealth +6
- **Senses**: blindsight 60 ft., darkvision 120 ft.; Passive Perception 23
- **Languages**: Common, Draconic
- **CR** 17 (XP 18,000, or 20,000 in lair)

## Traits

***Legendary Resistance (3/Day, or 4/Day in Lair).*** If the dragon fails a saving throw, it can choose to succeed instead.


## Actions

***Multiattack.*** The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Scorching Ray*.

***Rend.*** *Melee Attack Roll:* +14, reach 10 ft. 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.

***Fire Breath (Recharge 5-6).*** *Dexterity Saving Throw*: DC 21, each creature in a 60-foot Cone. *Failure:*  59 (17d6) Fire damage. *Success:*  Half damage.

***Spellcasting.*** The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):

- **At Will:** *Command*, *Detect Magic*, *Scorching Ray*
- **1/Day Each:** *Fireball*

## Legendary Actions

***Commanding Presence.*** The dragon uses Spellcasting to cast *Command* (level 2 version). The dragon can't take this action again until the start of its next turn.

***Fiery Rays.*** The dragon uses Spellcasting to cast *Scorching Ray*. The dragon can't take this action again until the start of its next turn.

***Pounce.*** The dragon moves up to half its Speed, and it makes one Rend attack.

